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% GDP Protocol Version 4 Proposal % Eric Allman % 2018-01-30

Everything here is for discussion.


These are guiding principles for this proposal.

  • What we have previously called the routing layer is broken up into three sub-layers: a "forwarding" (a.k.a. "switch") layer that shovels PDUs from a source to a destination as quickly as possible, a "routing" layer that deals with advertisements, DHT lookup, etc., and an "ingress/egress layer" that deals with communications between GDP Principals (notably clients and log servers) and the rest of the routing/switching infrastructure.

  • This description defines only the PDU used for the ingress/egress layer. Other details such as Time to Live (TTL), fragmentation, and sequencing are not discussed.

  • "End to end" PDU contents should be in some language-agnostic format (such as Protocol Buffers or Cap'n Proto).

  • End-to-end PDU contents should be opaque to the switching layer; in particular, it should be possible for it to be encrypted.

  • Implementation of some operations (e.g., delivery of subscribed data) should play well with multicast.

  • Size matters. PDU headers need to be constrained. In particular, the addresses (totaling 64 bytes when expanded) are just too large; they need to be encodable into a "FlowID", which can be thought of as a cache of common header information.

  • Implementation matters. Notably, forwarders should be able to view most of the PDU as opaque (not just the data), and should be optimized for speed. In particular, forwarder-based header information should not be encoded in a format that requires that a complex data structure be unserialized and reserialized.


  • FlowID: a mechanism for encoding source and destination information into a smaller size to optimize bandwidth utilization.

  • Forwarding: the process of transmitting a PDU from a source to a destination, with the assumption that the endpoints are already known. If they are unknown, the Routing layer must get involved.

  • Octet: a single eight-bit data element. This is the network term for a "byte" (but since some architectures have non-eight-bit bytes, "octet" is used instead).

  • Packet: A data block that can be transmitted intact over an underlying network protocol. Depending on the context, this might be limited by physical constraints (e.g., the maximum size of an ethernet frame) or by logical constraints (e.g., the maximum chunk size in SCTP).

  • PDU (Protocol Data Unit): A block of data representing a single actionable unit (e.g., command or response). In some cases multiple PDUs might be encoded into a larger "Transport PDU".

  • Routing: determining the location of a destination.

Protocol Overview

Every PDU consists of two parts. The first portion is the Protocol Header. This is binary encoded, and intended to contain all the information that the Switching Layer needs to route packets (assuming that layer has the necessary routing information already cached). It is designed to be small and fast.

The second portion is the Payload. This is intended to be encoded in some industry-standard, platform agnostic encoding. Popular examples include ProtoBuf and Cap'n Proto. The contents of the Payload is message dependent.

This alternative assumes that we are running over some Layer 4 protocol that gives us reliable, ordered transmission of arbitrarily sized PDUs (for example, TCP). That would make this a Layer 5 protocol.

Protocol Header

Details are shown after the table. The Alternative field relates to the flags indicated in the Flags field. [[Note: these have been changed, so the Alternative column is not accurate at this time.]]

Offset Len Alternative Detail
0 1 Magic/Version [1]
1 1 Header Length / 4 [2]
2 1 Flags/Control [3]
3 1 Reserved (MBZ) [4]
4 2 Payload Length [5]
6 4? IFLOWID Initiator FlowID
- 4? RFLOWID Return FlowID
- 32 GDPADDR Destination Addr
- 32 GDPADDR Source Addr
- V Options
- 0-3 padding

[1] Magic and Version identify this PDU. Must be 4.

[2] Size of header in units of 32 bits. This starts at offset zero and includes the options. This constrains the header to at most 1020 octets. It must be at least 2 [or more for addresses and flow ids?].

[3] Flags/Control is a multipurpose field. The low-order three bits define the address fields. If zero, there are two 32 octet (256 bit) fields designating the destination and source addresses. Other values are to support address compression and are reserved. If the high order (0x80) bit is set, the next four bits are a command for Principal-Router communication, where a Principal can be either a GDP client or a GDP log server. Such values are defined below. If the high order bit is zero the remaining bits must be zero as well. This is reserved for future expansion.

[4] The reserved field is partly to improve memory alignment but more importantly to allow for future expansion. It is immediately before Payload Length so that it could be used to allow larger payloads, should they become necessary. It must be zero when the PDU is generated, and ignored when the PDU is read.

[5] Size of Payload in units of 8 bits. It is represented in network byte order (big endian). This constrains the maximum size of a PDU payload to 2 ^ 16 - 1 = 65,535 octets.

The total size of the PDU is the sum of the Header Length and the Payload Length. Note that since the header length must be a multiple of four there will always be two octets of options which will often be zero. If this is a problem we can reduce the header size to be in units of 16 bits, at the cost of allowing less space for options. However, since IPv4 only allows 40 octets for options, this is unlikely to be a big issue.

The source and destination address can be specified either explicitly or by encoding into a FlowID. Mechanisms for managing FlowIDs are [[being explored by Nitesh]].

[[Note to Nitesh: I'm using "Initiator FlowID" instead of just "FlowID" to avoid confusion between the specific and the generic. For example, consider the statement "the FlowID and the Return FlowID are both FlowIDs."]]

Flag Bits

None defined at this time — must be zero when a PDU is created. PDU interpreters should ignore these bits.


Options are used to convey additional information to the switching layer, e.g., Quality of Service. These are for future use. Note that options are included in the header size, so routers that do not support options can skip this part without additional processing.

Each Option starts with a single octet of option id. The bottom three bits of the option id also contains the length of the option value as a power of two (e.g., a value of zero means zero bytes, one one means one octet, two means two octets, four means eight octets, etc.). If the bottom three bits are 0x7 then the length is taken from the octet immediately following the id without scaling (that is, a value of five means five octets, not 25 = 32). If the length is encoded in in the option id octet, that length is part of the option id. For example, option 0x10 and 0x13 are different options, the former of length zero and the latter of length four. In comparison, the size of option 0x87 is contained in the following octet, and the size is not part of the option id, so 0x87 0x00 and 0x87 0x04 are the same option, with values of length zero and four respectively.

Unrecognized options must be ignored (but passed on). [[Perhaps there should be some encoding that indicates that an option is essential, in the sense of the CoAP [RFC7252] distinction between "Critical" and "Elective" options.]]


Value Name Detail
0x00 OPT_END End of Option List

[[Need to define other options.]]

Note that some Options may be implied by a FlowID, in the same way that a 256-bit address is implied by a FlowID.

[[It might be useful to have a compact (single octet) encoding for options with length 32, since that is the length of a GDP address.]]

Payload Encoding

[[Move this into another document, or see the code.]]

Client-Router Protocol

Sometimes a GDP principal (client or log server) needs to communicate with the routing layer, for example, for advertising known names. This is done using the Flags/Control field. If the high order (0x80) bit is set in that octet, this PDU is either directed to or sent from the routing layer. This approximates ICMP in IP networks.

Note that the bottom three bits of this octet are not part of the Client-Router protocol, as they are used to represent the address format.

[[This is temporary, just so Rick and Eric can get something, anything, working. We know advertising has to be done using certs.]]

The following table assumes that the Flags/Control field is masked with 0xf8 (i.e., the bottom three bits are ignored):

Value Name Detail
0x80 FORWARD Forward PDU [1]
0x90 ADVERTISE Advertise names [2]
0x98 WITHDRAW Withdraw names [2]
0xF0 NOROUTE Cannot find route [3]

[1] FORWARD passes the PDU to another entity (which could be a router or a server), strips off the header, and processes the payload as though it were a PDU. This can be used for source routing, particularly during some operations associated with replication. It is the equivalent of the IP-in-IP protocol (4) in IPv4.

[2] ADVERTISE asserts to the routing layer that the source is willing to respond on behalf of the list of 256-bit names listed in the payload. WITHDRAW removes that assertion. [[These need to be replaced with a challenge-response certificate exchange.]]

[3] Sent from the routing layer to a GDP Principal when that Principal has sent to an address that cannot be found. Approximately equivalent to an ICMP "unreachable" code. The source address must be the unroutable name.

Things to Address

  • Should multiple commands be permitted in one PDU? If so, the Payload and Trailer information needs to be in some sort of array. Everything in these commands MUST have the same source and destination addresses, since this is specific to the routing/forwarding layer (i.e, forwarding of a partial PDU is not permitted).

  • Because the header length is specified as the number of 32 bit words, and header with no options ends on a 16-bit boundary, most headers will probably have two bytes of padding. This seems wasteful.

  • Nitesh doesn't include WITHDRAW in his prototype, using timeouts instead. Do we need it?